Everything You've Ever Wanted to Know About Adventure!

A Quick Introduction to the Game...

host% /usr/games/adventure

Welcome to Adventure!! Would you like instructions?
yes

Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Magic is said to work in the cave. I will be your eyes and hands. Direct me with commands of 1 or 2 words. I should warn you that I look at only the first five letters of each word, so you'll have to enter "northeast" as "ne" to distinguish it from "north". (Should you get stuck, type "help" for some general hints. For information on how to end your adventure, etc., type "info".)

This program was originally developed by Will Crowther. Most of the features of the current program were added by Don Woods. Address complaints about the UNIX version to Jim Gillogly (jim@rand.org).

You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully.

enter
You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here.

get keys
OK

get lamp
OK

exit
You're at end of road again.

south
You are in a valley in the forest beside a stream tumbling along a rocky bed.

south
At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock.

south
You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. The grate is locked.

open grate
The grate is now unlocked.

down
You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. The grate is open.

west
You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby.

west
It is now pitch dark. If you proceed you will likely fall into a pit.

lamp on
Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. A note on the wall says "Magic word XYZZY". A three foot black rod with a rusty star on an end lies nearby.

xyzzy
You're inside building. You're inside building. There is food here. There is a bottle of water here.

quit
Do you really want to quit now?
yes
OK
You scored 27 out of a possible 350 using 14 turns. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 9 more points.

Okay, You Get the Idea...

In order to win the game, you cannot ask for instructions, nor can you enter the cave by the riverbed and opening the grate. The next round will be a complete game, played until the win. It will also be annotated. Anything in regular text is what the computer prints out. Anything italicized is what I have typed. Anything in bold is an annotation. I could have put one annotation in the introduction game... In order to open the grate, you must have the keys with you. Otherwise you will not be able to unlock the grate.

A Complete Game, Annotated

host% /usr/games/adventure

Welcome to Adventure!! Would you like instructions?
no

You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully.

in
You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here.

get lamp
OK

We're going straight to the cave with the magic word "XYZZY" that we learned in the intro game. I will not turn on the lamp until we're in the cave to save a little bit of lamp energy. The lamp is a limited resource.

xyzzy
It is now pitch dark. If you proceed you will likely fall into a pit.

lamp on
Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. A note on the wall says "Magic word XYZZY". A three foot black rod with a rusty star on an end lies nearby.

east
You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby.

get cage
OK

west
You're in Debris Room. A three foot black rod with a rusty star on an end lies nearby.

get rod
OK

west
You are in an awkward sloping east/west canyon.

west
You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing.

The bird is scared by the rod. You must drop the rod in order to get the bird. Otherwise, the bird will fly away.

drop rod
OK

get bird
OK

get rod
OK

west
At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit.

down
You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome.

west
You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump.

wave rod
A crystal bridge now spans the fissure.

drop rod
OK

west
You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge now spans the fissure.

If there is an exclamation point, then it is a treasure.

get diamonds
OK

east
You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge now spans the fissure.

east
You're in Hall of Mists. Rough stone steps lead up the dome.

south
This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here!

You will not be able to take the gold up the stairs in the dome. There is another way out of the cave, which you will see later.

get gold
OK

north
You're in Hall of Mists.

down
A little dwarf just walked around a corner, saw you, threw a little axe at you (which missed), cursed, and ran away. You are in the Hall of the Mountain King, with passages off in all directions. There is a little axe here. A huge green fierce snake bars the way!

I made a grave error here. I did not pick up the axe. I was lucky that the next time the dwarf appeared was in this room, so I could get the axe at that time and fight back. Otherwise, I would have likely been killed by the dwarf.

drop bird
The little bird attacks the green snake, and in an astounding flurry drives the snake away.

drop cage
OK

south
You are in the south side chamber. There is precious jewelry here!

get jewelry
OK

north
There is a threatening little dwarf in the room with you! You're in Hall of Mt King. There is a small wicker cage discarded nearby. A cheerful little bird is sitting here singing. There is a little axe here.

get axe
OK

throw axe
You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mt King. There is a little axe here. There is a small wicker cage discarded nearby. A cheerful little bird is sitting here singing.

get axe
OK

west
You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here!

get coins
OK

east
You're in Hall of Mt King. There is a small wicker cage discarded nearby. A cheerful little bird is sitting here singing.

north
You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage. There are bars of silver here!

get silver
OK

north
You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center.

Normally, the text will say something about a hollow voice saying the word "plugh." I don't know why it didn't say it this time. "Plugh" is another magic word.

plugh
You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here.

drop diamonds
OK

drop gold
OK

drop jewelry
OK

drop coins
OK

drop silver
OK

get food
OK

get water
OK

get keys
OK

plugh
You're at "Y2".

south
There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage.

Once again, I made the mistake of not noticing a dwarf. I was lucky I didn't get killed before I noticed and fought back.

down
There is a threatening little dwarf in the room with you! You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage.

west
There is a threatening little dwarf in the room with you! You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east.

down
There is a threatening little dwarf in the room with you! You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here.

west
There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down.

throw axe
You attack a little dwarf, but he dodges out of the way. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. There is a little axe here.

get axe
OK

throw axe
You attack a little dwarf, but he dodges out of the way. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. There is a little axe here.

get axe
OK

throw axe
You killed a little dwarf. You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. There is a little axe here.

get axe
OK

west
You are in a room whose walls resemble Swiss cheese. Obvious passages go west, east, NE, and NW. Part of the room is occupied by a large bedrock block.

west
You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it.

west
You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room.

down
You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "Water, water, ..."

water plant
The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!"

up
You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit.

east
There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're at east end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit.

throw axe
You attack a little dwarf, but he dodges out of the way. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're at east end of Twopit Room. There is a little axe here. The top of a 12-foot-tall beanstalk is poking out of the west pit.

get axe
OK

throw axe
You attack a little dwarf, but he dodges out of the way. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're at east end of Twopit Room. There is a little axe here. The top of a 12-foot-tall beanstalk is poking out of the west pit.

get axe
OK

throw axe
You attack a little dwarf, but he dodges out of the way. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're at east end of Twopit Room. There is a little axe here. The top of a 12-foot-tall beanstalk is poking out of the west pit.

get axe
OK

throw axe
You killed a little dwarf. You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a little axe here. The top of a 12-foot-tall beanstalk is poking out of the west pit.

get axe
OK

east
You're in Swiss Cheese room.

ne
You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down.

east
You're at Complex Junction.

up
You're in Dusty Rock room.

east
You're in dirty passage.

east
You are on the brink of a small clean climbable pit. A crawl leads west.

down
You are in the bottom of a small pit with a little stream, which enters and exits through tiny slits.

get water
Your bottle is now full of water.

up
You are on the brink of a small clean climbable pit. A crawl leads west.

west
You're in dirty passage.

west
You're in Dusty Rock room.

down
You're at Complex Junction.

west
You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down.

west
You're in Swiss Cheese room.

west
You're at east end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit.

west
You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit.

down
You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!"

water plant
The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole.

up
You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole.

east
You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole.

down
You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit.

get oil
Your bottle is now full of oil.

up
You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole.

west
You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole.

down
You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole.

climb
You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves.

west
You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "Fee fie foe foo" [sic]. There is a large nest here, full of golden eggs!

Note the "fee fie foe foo" inscription. It is a way to get the eggs back. This will be important when the eggs have to be used as payment later in the game.

get eggs
OK

north
You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door.

oil door
The oil has freed up the hinges so that the door will now move, although it requires some effort.

drop bottle
OK

north
You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here!

get trident
OK

west
You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north.

Do go down here. This is the only deterministic way to get into the part of the cave coming up. This area can also be accessed from the swiss cheese room, but there is some randomness involved.

down
You are in a large low room. Crawls lead north, SE, and SW.

sw
You are in a long winding corridor sloping out of sight in both directions.

up
You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A SW path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross.

throw eggs
The troll catches your treasure and scurries away out of sight.

cross
You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen.

ne
You're in a long east/west corridor. A faint rumbling noise can be heard in the distance.

e
The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west.

ne
The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east.

east
You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here!

get spices
OK

west
You're at junction with warm walls.

You don't have to take the following side trip, but the view of the volcano is nice.

north
You are on the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back down into the depths. The glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving every- thing an eerie, macabre appearance. The air is filled with flickering sparks of ash and a heavy smell of brimstone. The walls are hot to the touch, and the thundering of the volcano drowns out all other sounds. Embedded in the jagged roof far overhead are myriad twisted formations composed of pure white alabaster, which scatter the murky light into sinister apparitions upon the walls. To one side is a deep gorge, filled with a bizarre chaos of tortured rock which seems to have been crafted by the devil himself. An immense river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left. To the right, an immense geyser of blistering steam erupts continuously from a barren island in the center of a sulfurous lake, which bubbles ominously. The far right wall is aflame with an incandescence of its own, which lends an additional infernal splendor to the already hellish scene. A dark, foreboding passage exits to the south.

south
You're at junction with warm walls.

south
You're at fork in path.

se
You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations.

south
You are standing at the entrance to a large, barren room. A sign posted above the entrance reads: "Caution! Bear in room!"

enter
You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain!

feed bear
The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly.

unlock chain
The chain is now unlocked.

drop keys
OK

get chain
OK

get bear
OK

exit
You are being followed by a very large, tame bear. You're in front of barren room.

west
You are being followed by a very large, tame bear. You're in limestone passage.

north
You are being followed by a very large, tame bear. You're at fork in path.

west
You are being followed by a very large, tame bear. You're in corridor.

west
You are being followed by a very large, tame bear. You're on NE side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen.

cross
The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on NE side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads, "Stop! Pay troll! " A burly troll stands by the bridge and insists you throw him a treasure before you may cross.

throw bear
The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back.

Do not take the bear with you across the bridge. The bridge will collapse under the weight of the bear, and you will die.

cross
You're on SW side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen.

sw
You're in sloping corridor.

down
You are in a large low room. Crawls lead north, SE, and SW.

se
This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads SE, and a hands and knees crawl leads west. There is a delicate, precious, Ming vase here!

I will not be taking the vase yet, since the vase must be dropped onto a pillow, and I won't be able to carry the pillow with everything else. I'll get it on the next trip in.

se
You're in Swiss Cheese room.

ne
You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down.

east
You're at Complex Junction.

north
You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells embedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed.

You will need the trident to open the "clam."

open clam
A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again.

down
You are in a long sloping corridor with ragged sharp walls.

down
You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl!

get pearl
OK

up
You are in a long sloping corridor with ragged sharp walls.

up
You're in Shell Room. There is an enormous oyster here with its shell tightly closed.

south
You're at Complex Junction.

up
You're in Dusty Rock room.

east
You're in dirty passage.

up
You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage.

north
You're at "Y2".

I am about to invoke another magic word, "plover." There is a room which has a very narrow crack as its entry way. Nothing can get through it except me and the emerald. There's a treasure behind that crack which cannot fit through the crack. The only way to get the treasure out is to use the magic word. "Plover" is a way to get into the room behind the crack.

plover
You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg!

ne
You're in the Dark-Room. A corridor leading south is the only exit. A massive stone tablet embedded in the wall reads: "Congratulations on bringing light into the Dark-Room!" There is a platinum pyramid here, 8 inches on a side!

get pyramid
OK

south
You're in Plover Room. There is an emerald here the size of a plover's egg!

plover
You're at "Y2".

plugh
You're inside building. There are bars of silver here! There are many coins here! There is precious jewelry here! There is a large sparkling nugget of gold here! There are diamonds here!

drop trident
OK

drop spices
OK

drop chain
OK

drop pearl
OK

drop pyramid
OK

plugh
You're at "Y2".

south
You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage.

south
You're in Hall of Mt King. There is a small wicker cage discarded nearby. A cheerful little bird is sitting here singing.

sw
You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up.

west
You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a Persian rug!!

kill dragon
With what? Your bare hands?
yes
Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a Persian rug spread out on the floor! The body of a huge green dead dragon is lying off to one side.

get rug
OK

north
You are in a secret N/S canyon above a large room.

down
You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders.

south
You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. There is a huge beanstalk growing out of the west pit up to the hole.

down
You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole.

climb
You clamber up the plant and scurry through the hole at the top. You're in narrow corridor.

west
You're in Giant Room.

fee
OK

fie
OK

foe
OK

foo
There is a large nest here, full of golden eggs!

get eggs
OK

north
You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door.

north
You're in cavern with waterfall.

west
You're at steep incline above large room.

down
You are in a large low room. Crawls lead north, SE, and SW.

se
You're in Oriental Room. There is a delicate, precious, Ming vase here!

north
You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west.

west
You are in an alcove. A small NW path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end.

The stuff about the plover room will soon make sense.

drop lamp
OK

drop axe
OK

drop rug
OK

drop eggs
OK

east
You're in Plover Room. There is an emerald here the size of a plover's egg!

get emerald
OK

west
You're in Alcove. There is a large nest here, full of golden eggs! There is a Persian rug spread out on the floor! There is a little axe here. There is a lamp shining nearby.

get lamp
OK

get axe
OK

get rug
OK

get eggs
OK

nw
You're in Misty Cavern.

south
You're in Oriental Room. There is a delicate, precious, Ming vase here!

get vase
OK

se
You're in Swiss Cheese room.

east
You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor.

get pillow
OK

west
You are in a room whose walls resemble Swiss cheese. Obvious passages go west, east, NE, and NW. Part of the room is occupied by a large bedrock block.

ne
You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down.

east
You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here.

up
You're in Dusty Rock room.

east
You're in dirty passage.

up
You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage.

north
You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "Plugh".

plugh
You're inside building. There is a platinum pyramid here, 8 inches on a side! Off to one side lies a glistening pearl! There is a golden chain lying in a heap on the floor! There are rare spices here! There is a jewel-encrusted trident here! There are bars of silver here! There are many coins here! There is precious jewelry here! There is a large sparkling nugget of gold here! There are diamonds here!

drop rug
OK

drop eggs
OK

drop emerald
OK

drop pillow
OK

drop vase
The vase is now resting, delicately, on a velvet pillow.

Make sure you drop the pillow before the vase, otherwise the vase will shatter.

xyzzy
You're in Debris Room.

west
You are in an awkward sloping east/west canyon.

west
You're in Bird Chamber.

west
You're at top of small pit. Rough stone steps lead down the pit.

down
You're in Hall of Mists. Rough stone steps lead up the dome.

west
You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge now spans the fissure.

west
You are on the west side of the fissure in the Hall of Mists. A crystal bridge now spans the fissure.

west
You are at the west end of Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor.

We are about to enter the maze of twisty little passages, all alike. (This is different from the maze of twisty little passages, all different.) We are entering this maze to get the pirate's chest. Unfortunately, the chest will not show up until we have run into the pirate, which happens at random, anywhere in the cave. If we haven't encountered the pirate by the time we get to his hiding place, we will not find the chest. If we encounter the pirate while holding treasures, the pirate will take our treasures and put them in his chest.

south
You are in a maze of twisty little passages, all alike.

east
You are in a maze of twisty little passages, all alike.

south
You are in a maze of twisty little passages, all alike.

south
You are in a maze of twisty little passages, all alike.

south
There are faint rustling noises from the darkness behind you. As you turn toward them, the beam of your lamp falls across a bearded pirate. He is carrying a large chest. "Shiver me timbers!" he cries, "I've been spotted! I'd best hie meself off to the maze to hide me chest!" With that, he vanishes into the gloom. You are in a maze of twisty little passages, all alike.

I have often found if I wander around this maze, the pirate will show up. It doesn't always work out this way. Sometimes I get killed by dwarves instead.

north
You are in a maze of twisty little passages, all alike.

east
You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level.

east
You are in a maze of twisty little passages, all alike.

nw
Dead end
The pirate's treasure chest is here!

get chest
OK

se
You are in a maze of twisty little passages, all alike.

north
You're at brink of pit.

down
You're in Bird Chamber.

east
You are in an awkward sloping east/west canyon.

east
You're in Debris Room.

xyzzy
You're inside building. There is a delicate, precious, Ming vase here! A small velvet pillow lies on the floor. There is an emerald here the size of a plover's egg! There is a large nest here, full of golden eggs! There is a Persian rug spread out on the floor! There is a platinum pyramid here, 8 inches on a side! Off to one side lies a glistening pearl! There is a golden chain lying in a heap on the floor! There are rare spices here! There is a jewel-encrusted trident here! There are bars of silver here! There are many coins here! There is precious jewelry here! There is a large sparkling nugget of gold here! There are diamonds here!

drop chest
OK

We now have all fifteen treasures. It is time to go back into the cave for the end game.

plugh
You're at "Y2".

south
You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage.

down
You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage.

west
You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east.

down
You're at Complex Junction.

east
You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt construction company]" There are a few recent issues of "Spelunker Today" magazine here.

You must pick up the magazine and drop it at Witt's End in order to get to the end game.

get magazine
OK

east
You are at Witt's End. Passages lead off in *all* directions.

drop magazine
OK

At this point, we must turn off our lamp and just wait.

lamp off
Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit.

nothing
OK

nothing
OK

nothing
OK

nothing
OK

nothing
OK

nothing
OK
Do you need help getting out of here?
no
OK

nothing
A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through Main Office."
OK

nothing
OK

nothing
OK

Etc., etc., etc. The computer will ask about needing help 3 or 4 times. You will have to do nothing 30 to 40 times.

nothing
OK

nothing
OK

nothing
The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find...

You are at the northeast end of an immense room, even larger than the Giant Room. It appears to be a repository for the "Adventure" program. Massive torches far overhead bathe the room with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns. Off to one side a great many dwarves are sleeping on the floor, snoring loudly. A sign nearby reads: "Do not disturb the dwarves!" An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance.

It's end game. If you don't do exactly as I have done, you will either blow yourself up or wake up the dwarves and get killed.

sw
You are at the southwest end of the Repository. To one side is a pit full of fierce green snakes. On the other side is a row of small wicker cages, each of which contains a little sulking bird. In one corner is a bundle of black rods with rusty marks on their ends. A large number of velvet pillows are scattered about on the floor. A vast mirror stretches off to the northeast. At your feet is a large steel grate, next to which is a sign which reads, "Treasure Vault. Keys in Main Office." The grate is locked.

get rod
OK

ne
You're at NE end.

drop rod
OK

sw
You're at SW end. The grate is locked.

detonate
There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the dwarves in the rubble. You march through the hole and find yourself in the Main Office, where a cheering band of friendly elves carry the conquering adventurer off into the sunset.

You scored 350 out of a possible 350 using 342 turns.

All of Adventuredom gives tribute to you, Adventurer Grandmaster! To achieve the next higher rating would be a neat trick!

Congratulations!!

Comments About the Mazes...

There are two mazes in this cave; we saw only one. The maze with passages all different leads to a vending machine where more oil can be purchased for your lamp. If you do this, you cannot win the game. Then again, if you run out of oil, you will fall into a pit and die that much sooner.

If you look carefully at the descriptions of the rooms in the "all different" maze, you will see each description is slightly different.
You are in a maze of twisty little passages, all different.
You are in a twisty maze of little passages, all different.
You are in a little twisty maze of passages, all different.
You are in a twisty little maze of passages, all different.
You are in a maze of little twisty passages, all different.
You are in a little maze of twisty passages, all different.
You are in a maze of twisting little passages, all different.
You are in a twisting maze of little passages, all different.
You are in a maze of little twisting passages, all different.
You are in a little maze of twisting passages, all different.
You are in a twisting little maze of passages, all different.
The vending machine is south off of little maze of twisting passages. The exit is down from maze of twisty little passages. You can figure out the rest.

The maze where all of the passages are alike is a lot more challenging to navigate. To map it, you must make the rooms different by dropping things in them. If you drop treasures, you risk having the pirate steal them, so best to drop things that aren't treasures. To map all the rooms, you will have to make several trips into the maze with more armloads of stuff. Of course, why should you bother? I've already given you the most direct route through the maze. And, yes, I have fully mapped both mazes. It's a great time sink.





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